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Bleak-Creep

26 Game Reviews

9 w/ Responses

Incredible looking game, but the lack of challenge and repetitive gameplay really hold it back. Even though it might have been a chore, adding a location or two on the map (like mailboxes or something) where you have to actually pay the rent might have added a bit more stress and variety to the gameplay loop. The difficulty just takes way too long to ramp up as it is now.

This nails the old arcade aesthetic so incredibly well, right down to the way it boots up in the very beginning and the little art on the side of the screen is the icing on the cake. The gameplay itself kind of reminds me of Burger Time a bit too.

My only real complaint is that that I think it could use either an alternate method to getting up and down floors, or maybe another set of elevators, because things can get pretty congested in the middle of the stage and a good chunk of the time you just kinda have to wait it out til it's safe to ride.

A really cute little character creator, although I feel like the controls are a little complex for what it is. I really wanted to just be able to click on the tabs and colors, but the mouse controls only work for a few of the menu buttons, which struck me as a little odd.

Still, I had a lot of fun playing around with this, and I miss seeing stuff like this here!

Snow-Hex responds:

thanks a lot for the feedback, I thought about the mouse but I decided that it would be more entertaining by keys (you can also use a controller), as if it were a real game where you create your character before playing. :)

Will try this after Thanksgiving wraps up, but I’m really happy to see this finally got finished up. Good work on those who picked it back up after the hiatus.

*I think I caught all the fish? I'm not sure how to unlock the final area though! Gimme a hint!

Nice job with this by the way! The artstyle and music compliment the story you're telling really well; the roughed in colors and textures highlight those feelings of "incompleteness" brought on by dysphoria. It's a nice mood piece. :)

I don't understand how to play this game yet, but it sure has charm to spare, and I'm in love with the art style.

I need to finish this later tonight, so far I’ve only had the chance to play the first puzzle, but I love the way you turned this into a Murder By Numbers type setup, and the presentation is really nice.

Wonderful job by all the other artists involved too! Happy Pico Day all!

This is so darn cute. I love all the bride sprites so much; you emulated that Game and Watch style perfectly!

KittyhawkMontrose responds:

Thanks so much! I studied so much G&W, but it wasn't hard because I love that early 80s Nintendo aesthetic. I also had to make it accurate for MAME!

I love the whole vibe of this game and its characters; the animations and designs are really charming, and I love the way that every single enemy in this place rides around in an identical rusty old pickup truck, haha. (Watching Gooby get progressively more beefy over the course of the game is also a delight)

The only thing that really brings it down for me is that the combat doesn't feel all that fun or engaging. I think if you had more variety on the projectiles or more direct control over them, it'd help a lot.

Cute game for sure though!

Oh nice, this did come out last night after all! I'd seen some little clips a while back kand it looked just as fantastic then as it does now. Really polished aesthetic and some nice NBA Jam vibes with the gameplay too. I'll have to play a bit more of this later, but this is insanely impressive stuff for a Flash game.

Icon by P-PAMda
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"Time is money and I am poor."
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I write sad stories (with hope!) and then animate them in cute pastels to lull you into a false sense of security.

Garden Greene @Bleak-Creep

Age 33, Female

Minneapolis, MN

Joined on 2/16/07

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